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BILLIARDS GAMES RULES

Index Computer simulation of evolution (GTCEL genetic algorithms and Mendel's laws) Common billiards games rules Computer learning games. Esnuka, Spanish billiards. Three ball billiards rules (French billiards) Snooker rules (English billiard) Pool rules (American billiards)

 

General Theory of the Conditional Evolution of Life.

III. COMPUTER LEARNING GAMES. ESNUKA, THE COMPUTER GAME OF EVOLUTION (SPANISH BILLIARDS)

See Common rules.

To play billiards games of evolution is almost compulsory to know how to play pool billiards, and also would be better to know how to play snooker, because Esnuka is a variation of both plus a few new ideas to make a simulation of a evolutionary process.

Therefore, in Esnuka computer learning games it is possible to apply billiards tips and pool and snooker trick shots.

The GTCEL genetic algorithms and Mendel's laws are de ideas supporting the evolutionary steps of the billiards balls of these educational games. It is advisable to read and watch the option of the computer simulation of evolution.

The aim of the game is to try to make the colour of the player's ball into as highly evolved colour as possible, through evolutionary processes while potting the balls.

The most evolved colours are either black or white depending on the scale used. Function key F1 in the Options Menu changes the colour scale.

There are four difficulty levels in the computer learning games: in the first three, the Snooker table has 6 pockets and a ball must be potted into a pocket in order to start the evolutionary process. In the fourth, the table has no pockets and a ball may merely be hit in order to begin the above process.

Despite it might seem a bit complex to learn how to play billiards games of evolution at the beginning, it is important to remark that the computer will help because all the counting is fully automatic.

At the same time, there is no need to fully understand the genetic algorithms behind these computer learning games, anyway, the player would finally get an intuitive idea of the evolutionary processes.

Both the balls on the table and the balls corresponding to the players are made up of two types: mono or multi-coloured balls. When the player's ball is mono-coloured, only multi-coloured balls may be hit or potted (depending on the difficulty level). Vice versa; if no ball is hit or potted, a foul will be given, a black or white circle will appear in the middle of the player's ball and it will be the next player's turn.

The size of the black or white circle in the middle of the ball represents the number of fouls accumulated by the player. The genes are carriers of these fouls and, as such, can change through evolutionary processes. Furthermore, the number of fouls represents the probability of a genetic accident throughout these steps; an accident means the player is reduced to the lowest state within the scale.

When a ball on the table reaches the maximum state possible, it is not re-spotted, but remains in the pocket.

The configuration parameters of the evolutionary process shown on the Conditions Menu are:

F1: Number of characters per ball

F2: Verification state related to character 1

F3: Verification state related to character 2

F4: Complements between both characters

F5: Endogenous evolution rate for character 1 genes

F6: Endogenous evolution rates for character 2 genes

F7: Exogenous evolution rates for character 1 genes

F8: Exogenous evolution rates for character 2 genes

1 - 2

YES - NO

YES - NO

0%-50%-100%

0% a 30%

0% a 30%

0% a 30%

0% a 30%

To understand how to play Esnuka with the option of special evolution we must bear in mind that the rules are similar to normal options except that the genes maintain their gender and, as such, jumps in scale are double those of the normal game. Furthermore, when the gender corresponds to multi-coloured balls, no evolution takes place in accordance the GTCEL.

In fact, according to this theory of evolution, evolution would take place due only to the endogenous evolution rate, in other words gained through the study of information contained in the gene corresponding to the same character but from another parent. However, in this game, no evolution takes place to achieve the desired visual impact: that one of the two sexes does not evolve in the same way as the other.

This option is incompatible with colour inversion and 2 characters.


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